Audience Feedback #2


Q1.      Do you prefer stories where the “bad guy” is clearly defined, or do you like ambiguity concerning who is really good and who is bad? And if you clearly outline who is the antagonist, do you ever tell the readers how the said “evil” character became that way, or trust that they will accept that the character is inherently bad?

Q2.      Do you find it easier to write stories that you can use actual historical events as a backdrop, or do you prefer to create an entire fictional universe to use as you want?

Q3.      Which perspective is it easiest to write from? Do you find it easier to write a story where you don’t have to provide a character’s mental justifications for their actions, or do you want your readers to know the “why”?


A1.         Okay, I’m going to go ahead and admit something about my writing that needs lots of improvement: the absence of a real villain. Most of my stories don’t really have a set villain. They tend to be introspective and villain-less for two reasons.

First, I use my writing to deal with facets of myself, and so there is lots of ambiguity there since real life doesn’t delineate the heroes and the villains so clearly. I mean, in an election year like this one we get to see just how ambiguous things are: each side is trying to slant everything so that its own candidate is the hero and the opposition are the villains. However, both sides contain good philosophies and both sides misuse and abuse power. So life doesn’t delineate things like stories do. And since I try to use my stories to talk about real life, the war tends to go on inside the characters rather than being fought between them. That said, there has to be some sort of good vs. evil going on in order to maintain interest in the reader and in order to set the stakes high. So I’m working on making that clearer in my writing (especially in my forthcoming novella, lovingly referred to as The Dwarf Story in lieu of a title, which is a fantasy story and thus needs to better adhere to that genre’s expectations).

Secondly, my thinking is largely defined by my philosophical and religious views, and therefore so too is my writing. Specifically (as I have stated on this blog a few times), I am a Calvinistic-type Christian. Which means, among lots of other things, that I believe man is unable to truly choose goodness over evil apart from the grace of God. This doctrine is referred to as Total Depravity, and basically it means that I do not think anyone is ultimately good apart from God. Therefore, characters in my work are constantly doing bad things, or even good things for bad reasons. For example, I wrote a short story (and am still editing it and getting it ready to eventually send out to publications) called Desperately Sick in which the protagonist is a sex addict who ends up (*spoiler alert*) impregnating an underage girl who lives in the same rehabilitation compound as he. The story does not have a happy ending, and it features a pastor who tries to help the man out of his sex addiction by preaching false theology. Anyway, the man is supposed to be viewed as a villain, but not one who is monstrous. The reader is supposed to realize that he is just a man like any other, who happens to have fallen into sinful sex addiction and adulterous habits, and is unable to escape his own sin through his own power. This is part of the belief system to which I subscribe, and it is a doctrine that I philosophically struggle with, and so much of my more “serious” stories deal with it.

So there you have it. I prefer ambiguity, but ambiguity not in the sense of “what is right and wrong,” but more in the sense of “everyone is constantly doing both good and bad things.”


A2.         I’ll be honest. I like to create entire fictional universes. This is for a multitude of reasons, but most importantly these two:  1. It’s fun and cool. 2. Research sucks. Being brutally honest with myself, it’s probably mainly the latter. I struggle with anxiety and depression, and so for me it is difficult to tell myself that doing the hard work of research-based novel-writing is going to pay off for me. I would not be opposed to setting stories in historical backdrops in the future, when life is a little less hectic than it is now (starting a family, trying to start an online magazine, working a regular job, trying to write, etc.). But yeah, basically I’m lazy and don’t want to spend all that time researching. However, I have spent a good amount of time creating the world of the Dwarf Story and of another untitled novel I have on the shelf, so the time saved is probably mostly in my head.


A3.         First off, I do want my readers to know the “why.” For me, writing is all about communication. So ideally everything I write encapsulates some point  or idea that I want to get across to the reader. I haven’t spent a lot of time reading philosophical essays on literary analysis, but I think the idea that it’s all up to the reader is ridiculous. The point is always communication, and communication only works when the author has some message that he or she gets across to the reader. If the message is missing, or if the reader fails to receive it, communication hasn’t taken place. Now, the best art allows for multiple interpretations and inspires discussion, so I’m not saying the reader should not have his or her own views on a particular story. But I do try to get some kind of statement across to the reader, and therefore knowing the “why” is often important (unless, of course, the message I’m trying to communicate is something like “reasons don’t matter,” or “the universe is meaningless,” etc. – although even in those cases the lack of an explicit or implicit “why” is itself getting the point across to the reader).

To answer the first part of your question, I think it’s really difficult to truly deal with justifications using any perspective. Even using first-person is tricky (it might be the trickiest to pull off, actually) because it can easily slip into hokey declarations of why the character did what she did. It becomes easier, at least for me, to tell things instead of showing them when using first-person. I tend to gravitate toward what a teacher of mine (and renowned author) David Madden calls “Third-Person Central Intelligence.” It’s third-person, but the author is not omniscient. Rather, it’s like a camera right behind the shoulder of the protagonist, showing everything from his or her perspective, but outside of his or her mind. I like that style because it allows me a safety net against telling instead of showing. I am forced, since I’m not inside the characters’ heads, to use description of the surroundings and actions, etc. to help the reader understand what’s going on and why. This is kind of a convoluted answer, but basically there is no easy perspective. I do prefer, though, to write from a 3rd person Central Intelligence.


There are the answers to some more reader questions. Thanks to Hannah Lundy for asking tough questions and making me think hard about some important stuffs. I plan on restarting the weekly blog post thing, so look for a new post every week. I can’t designate a specific day because my current job is not on a consistent schedule, but I can say I’ll try to have one up every week. Thanks for reading!

The Dungeon Dweller Podcast: Episode 1

Hey guys! I am currently hosting a podcast with my Megan and our friends Mary Fonvielle and Michael Hansen. I will be posting the episodes up on this blog for now, until we decide to get a separate website for the podcast. Check out our first episode, which deals with introductions and also features a somber remembrance of the horrible tragedy of 9/11.

Here’s the link: The Dungeon Dweller Podcast: Episode 1